Search Results for author: Andrea Ramazzina

Found 6 papers, 0 papers with code

HINT: Learning Complete Human Neural Representations from Limited Viewpoints

no code implementations30 May 2024 Alessandro Sanvito, Andrea Ramazzina, Stefanie Walz, Mario Bijelic, Felix Heide

To address this issue, we propose HINT, a NeRF-based algorithm able to learn a detailed and complete human model from limited viewing angles.

Gated Fields: Learning Scene Reconstruction from Gated Videos

no code implementations30 May 2024 Andrea Ramazzina, Stefanie Walz, Pragyan Dahal, Mario Bijelic, Felix Heide

We validate the method across day and night scenarios and find that Gated Fields compares favorably to RGB and LiDAR reconstruction methods.

Real-Time Environment Condition Classification for Autonomous Vehicles

no code implementations29 May 2024 Marco Introvigne, Andrea Ramazzina, Stefanie Walz, Dominik Scheuble, Mario Bijelic

Using the novel proposed dataset and hierarchy, we train RECNet, a deep learning model for the classification of environment conditions from a single RGB frame.

Radar Fields: Frequency-Space Neural Scene Representations for FMCW Radar

no code implementations7 May 2024 David Borts, Erich Liang, Tim Brödermann, Andrea Ramazzina, Stefanie Walz, Edoardo Palladin, Jipeng Sun, David Bruggemann, Christos Sakaridis, Luc van Gool, Mario Bijelic, Felix Heide

Neural fields have been broadly investigated as scene representations for the reproduction and novel generation of diverse outdoor scenes, including those autonomous vehicles and robots must handle.

Autonomous Vehicles

ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering

no code implementations ICCV 2023 Andrea Ramazzina, Mario Bijelic, Stefanie Walz, Alessandro Sanvito, Dominik Scheuble, Felix Heide

With data as bottleneck and most of today's training data relying on good weather conditions with inclement weather as outlier, we rely on an inverse rendering approach to reconstruct the scene content.

Autonomous Vehicles Inverse Rendering +1

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